Monthly Archives: November 2015

During the last week the MNE-CPP team started to work on the new 3D library, called disp3D. The library is based on the new Qt3D module, which just has been released as a module in the current Qt version. The main benefit when using the Qt3D module is the fact that we do not have to work with low level OpenGL routines. This makes handling 3D stuff way easier, especially for none OpenGL experts. Also, […]

Real-Time 3D Visualization with MNE-CPP